Video game design

Results: 789



#Item
51

PDF Document

Add to Reading List

Source URL: www.vricon.com

Language: English - Date: 2016-01-07 09:13:12
52Microsoft Word - hom-marks.doc

Microsoft Word - hom-marks.doc

Add to Reading List

Source URL: www.aaai.org

Language: English - Date: 2007-05-01 17:50:12
53Game mechanics telling stories? An experiment Kristian Hjaltason, Steffen Christophersen IT University of Copenhagen Copenhagen, Denmark

Game mechanics telling stories? An experiment Kristian Hjaltason, Steffen Christophersen IT University of Copenhagen Copenhagen, Denmark

Add to Reading List

Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:01
54An Experiment in Automatic Game Design Julian Togelius and J¨urgen Schmidhuber Abstract—This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies comput

An Experiment in Automatic Game Design Julian Togelius and J¨urgen Schmidhuber Abstract—This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies comput

Add to Reading List

Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:46
55Microsoft Word - INS_EprintsCoverSheet_Apr08.doc

Microsoft Word - INS_EprintsCoverSheet_Apr08.doc

Add to Reading List

Source URL: eprints.qut.edu.au

Language: English - Date: 2010-06-09 10:27:41
56Adapting to Human Game Play Phillipa Avery, Zbigniew Michalewicz not overly intelligent rule development. Then, as each game is played, it has a chance to encompass and counter the oppositions strategy of game play and c

Adapting to Human Game Play Phillipa Avery, Zbigniew Michalewicz not overly intelligent rule development. Then, as each game is played, it has a chance to encompass and counter the oppositions strategy of game play and c

Add to Reading List

Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:34
57REPRESENTING AND REASONING ABOUT VIDEOGAME MECHANICS FOR AUTOMATED DESIGN SUPPORT A Thesis Presented to The Academic Faculty

REPRESENTING AND REASONING ABOUT VIDEOGAME MECHANICS FOR AUTOMATED DESIGN SUPPORT A Thesis Presented to The Academic Faculty

Add to Reading List

Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:02
58Real-time challenge balance in an RTS game using rtNEAT Jacob Kaae Olesen, Georgios N. Yannakakis, Member, IEEE, and John Hallam that NEAT is capable of matching the challenge of the AI agent to the skill of a hard-coded

Real-time challenge balance in an RTS game using rtNEAT Jacob Kaae Olesen, Georgios N. Yannakakis, Member, IEEE, and John Hallam that NEAT is capable of matching the challenge of the AI agent to the skill of a hard-coded

Add to Reading List

Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:34
59Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

Add to Reading List

Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
60Is it magic?  Tap into potential. We believe that technology can pave new ways of learning. The MagicBox is an astonishing innovation that magically fuses traditional display cases with actual hands-on experience. Print

Is it magic? Tap into potential. We believe that technology can pave new ways of learning. The MagicBox is an astonishing innovation that magically fuses traditional display cases with actual hands-on experience. Print

Add to Reading List

Source URL: content-conversion.com

Language: English - Date: 2015-09-18 07:11:48